Tournaments

Mb2 is currently tournament-centric. This is mostly a side-effect of tournaments being more complicated than ring games. Sometimes when creating a new architecture for a software project, it makes sense to implement the more complicated parts first, especially if the less complicated parts are in some sense a subset of more complicated ones.

Joining and Unjoining

The tournaments that you're allowed to join show up in the lobby. Each has a checkbox to the left. If you mark the checkbox before that tournament starts, then when it starts, you'll be included. If you change your mind, just uncheck the box.

Late Registration

After a tournament has started, if the tournament supports late registration, you can click the check-box and join that tournament in progress. If there is a seat open, you'll be seated immediately. If not, a new table may need to be created and that will only be done when there are enough movable players (players not in a hand) on the existing tables to move enough to create a new table, but keep things balanced.

Re-entry

Some tournaments allow re-entry. To re-enter a tournament, you click the same check-box you used to enter. However, not all tournaments allow any re-entry and those that do often limit each player to one or two re-entries. Additionally, the re-entry window typically closes at the end of a level (e.g., "Level 9") and the re-entry automatically closes as soon as the number of players left meets the minimum number of places pay (i.e., each remaining player is guaranteed to win some Fun Money).

Creating

The Tournament Creation page is in the Lobby sub-section of this manual, because you create a new tournament by clicking on a circled plus sign that's in the lobby.